# Character State: ch-08

## King Aldric
Location: The High Pass, Ironbound Range (kneeling in a field of obsidian glass)
Physical: Severe exhaustion; bleeding from several deep glass lacerations on his forearms and palms; vision is blurred from over-exertion of his kinetic-glass affinity.
Emotional: Primal, protective rage curdling into a hollow sense of failure and isolation.
Active obligations: Owes Seraphine Valerius the protection of the Thorne-Valerius borders (ch-03) — UNPAID.
Open loops: [Aldric & Seraphine] The recovery of the Queen from Vespera’s custody (ch-08) — UNRESOLVED.
Known secrets: None.
Arc: 55% — Weaponized his glass affinity for the first time to defend a Valerius, shattering his internal vow of non-violence.
Permanent: YES

## Queen Seraphine
Location: Ironbound Range (In custody, being transported by Vespera’s "Old Blood" faction)
Physical: Stunned and restrained; her blood-link is dampened by the altitude and her recent sacrificial healing ritual.
Emotional: Bitter betrayal; calculating her next move while grappling with the tactical error of her vulnerability.
Active obligations: CARRIED (ch-03): Owes Aldric Thorne the protection of the Thorne-Valerius borders — UNPAID.
Open loops: [Seraphine & Vespera] The political fallout of the "Old Blood" coup (ch-08) — UNRESOLVED.
Known secrets: CARRIED (Ch-06—unresolved): Knows the Lowen-Court is already compromised by Blight-sympathizers — Aldric.
Arc: 50% — Experienced the consequences of "inefficient" emotional connection through her capture.
Permanent: YES

## Vespera — ALIVE THROUGHOUT
Location: The High Pass, moving toward the Lowen-Court borders.
Physical: Uninjured; radiating a cold, predatory vitality.
Emotional: Triumphant and righteous; she views the capture as a restoration of natural order.
Active obligations: None.
Open loops: [Vespera & The Crimson Cathedral] The alliance between the Old Blood and Malcorra’s interests (ch-08) — UNRESOLVED.
Known secrets: Knows the exact bypass codes for the Ironbound perimeter wards — Seraphine.
Arc: 20% — Successfully transitioned from a shadow-threat to an active architect of the coup.
Permanent: YES

# World State: ch-08

## NPC Memory
- The "Old Blood" Insurgents (Ironbound Range): HOSTILE — Executed a coordinated ambush using Blight-dampening tech — Consequence: Fractured the Sanguine Sovereignty’s control over the pass.

## Faction Attitudes
- The Lowen-Court (Old Blood Faction): REBELLIOUS — They have openly declared the Valerius-Thorne union a "thinning of the essence" — Reason: Desire for blood-purity.
- The Crimson Cathedral: COMPLICIT — Allowed the ambush to proceed by withdrawing spiritual scouts — Reason: To test the strength of the sovereigns.

## Active World Events
- The Glass Field: PERMANENT — A five-hundred-yard radius of razor-sharp obsidian created by Aldric’s outburst; now a hazardous landmark in the High Pass.
- The Great Schism: ESCALATING — The capture of the Queen officially begins the civil war between the "Unionists" and the "Old Blood."
- The Blight Drift: STEADY — Continues to descend, now threatening the lower mining camps left unprotected by the retreating Thorne guards.