fix: remove Unicode chars from template
This commit is contained in:
@@ -1,5 +1,5 @@
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name: drafting
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name: drafting
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description: "Write one chapter in draft-only mode — continuity check, draft prompt, draft, character state extraction, then stop. No editorial pipeline."
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description: "Write one chapter in draft-only mode -- continuity check, draft prompt, draft, character state extraction, then stop. No editorial pipeline."
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debug: true
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debug: true
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rag_exclude: [business_plan, charter]
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rag_exclude: [business_plan, charter]
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system: agent_prompt
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system: agent_prompt
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@@ -44,7 +44,7 @@ sections:
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steps:
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steps:
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- type: think
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- type: think
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hint: |
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hint: |
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PASS 0 — BIBLE, CONTINUITY, AND DRAFT PROMPT
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PASS 0 -- BIBLE, CONTINUITY, AND DRAFT PROMPT
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GENRE: {genre_name} | AUDIENCE: {genre_audience}
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GENRE: {genre_name} | AUDIENCE: {genre_audience}
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PROSE STYLE GUIDE: {prose_style}
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PROSE STYLE GUIDE: {prose_style}
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@@ -56,16 +56,16 @@ steps:
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- Ignore future chapters, editorial reviews, roundtables, polish drafts, and any non-chapter artifacts.
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- Ignore future chapters, editorial reviews, roundtables, polish drafts, and any non-chapter artifacts.
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- Never pull facts from a deliverable whose filename indicates a later chapter than {chapter_ref}.
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- Never pull facts from a deliverable whose filename indicates a later chapter than {chapter_ref}.
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╔══════════════════════════════════════════════════════════════════╗
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????????????????????????????????????????????????????????????????????
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║ THE READER KNOWS RULE ║
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? THE READER KNOWS RULE ?
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║ You may only use information established in chapters 1 through ║
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? You may only use information established in chapters 1 through ?
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║ {chapter_number}. Stop reading the outline at Chapter ║
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? {chapter_number}. Stop reading the outline at Chapter ?
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║ {chapter_number_next}. Characters enter this chapter as they ║
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? {chapter_number_next}. Characters enter this chapter as they ?
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║ left chapter {chapter_number_prev} -- not as they end at book ║
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? left chapter {chapter_number_prev} -- not as they end at book ?
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║ end. ║
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? end. ?
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╚══════════════════════════════════════════════════════════════════╝
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????????????????????????????????????????????????????????????????????
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STEP 1 — READ THE OUTLINE (chapters 1 through {chapter_number} ONLY):
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STEP 1 -- READ THE OUTLINE (chapters 1 through {chapter_number} ONLY):
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Look at PROJECT DELIVERABLES for the outline file.
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Look at PROJECT DELIVERABLES for the outline file.
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STOP at "Chapter {chapter_number_next}:" -- do NOT read beyond.
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STOP at "Chapter {chapter_number_next}:" -- do NOT read beyond.
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Extract and record:
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Extract and record:
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@@ -81,42 +81,42 @@ steps:
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arc resolution or end-state descriptions. PASS 1 must write every character
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arc resolution or end-state descriptions. PASS 1 must write every character
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to their voice profile without exception.
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to their voice profile without exception.
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STEP 2 — CHARACTER STATE (as of chapter {chapter_number_prev}):
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STEP 2 -- CHARACTER STATE (as of chapter {chapter_number_prev}):
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Priority order:
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Priority order:
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1. RAG asset [character-state] — overrides everything. Record as "LIVE CHARACTER STATE:".
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1. RAG asset [character-state] -- overrides everything. Record as "LIVE CHARACTER STATE:".
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2. Established traits from the outline up to chapter {chapter_number_prev} only.
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2. Established traits from the outline up to chapter {chapter_number_prev} only.
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Ignore outcomes that happen in later chapters.
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Ignore outcomes that happen in later chapters.
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LOCATION CONTINUITY CHECK (if [character-state] is present):
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LOCATION CONTINUITY CHECK (if [character-state] is present):
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Does this chapter's outline place any character at a location inconsistent
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Does this chapter's outline place any character at a location inconsistent
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with their Location field in [character-state]?
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with their Location field in [character-state]?
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If conflict found — FLAG before drafting:
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If conflict found -- FLAG before drafting:
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"LOCATION CONFLICT: [char] is at [state-location] per last chapter but outline
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"LOCATION CONFLICT: [char] is at [state-location] per last chapter but outline
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places them at [outline-location]. Resolve by opening in transit or adjusting."
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places them at [outline-location]. Resolve by opening in transit or adjusting."
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STEP 3 — FIND THE PREVIOUS CHAPTER:
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STEP 3 -- FIND THE PREVIOUS CHAPTER:
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Look at PROJECT DELIVERABLES for the chapter that comes BEFORE this one.
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Look at PROJECT DELIVERABLES for the chapter that comes BEFORE this one.
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If no previous chapter exists (this IS Chapter 1), skip to STEP 5.
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If no previous chapter exists (this IS Chapter 1), skip to STEP 5.
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STEP 4 — QUOTE THE ENDING:
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STEP 4 -- QUOTE THE ENDING:
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Copy the LAST 2–3 sentences of the previous chapter here, word for word.
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Copy the LAST 2-3 sentences of the previous chapter here, word for word.
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Label them: "PREVIOUS CHAPTER ENDED WITH: ..."
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Label them: "PREVIOUS CHAPTER ENDED WITH: ..."
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Your new chapter MUST pick up from this exact moment.
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Your new chapter MUST pick up from this exact moment.
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STEP 5 — BUILD THE DRAFT PROMPT:
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STEP 5 -- BUILD THE DRAFT PROMPT:
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Write the exact drafting prompt for the next pass. That prompt must include:
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Write the exact drafting prompt for the next pass. That prompt must include:
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- CHAPTER: Exact chapter number and title
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- CHAPTER: Exact chapter number and title
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- POV CHARACTER: Whose perspective are we in?
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- POV CHARACTER: Whose perspective are we in?
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- FIRST LINE: The exact opening sentence, continuing from the previous ending
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- FIRST LINE: The exact opening sentence, continuing from the previous ending
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- EMOTIONAL ARC: What does the protagonist feel at start vs end OF THIS CHAPTER?
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- EMOTIONAL ARC: What does the protagonist feel at start vs end OF THIS CHAPTER?
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- CHAPTER GOAL: What plot event MUST happen here?
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- CHAPTER GOAL: What plot event MUST happen here?
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- KEY BEATS: 3–5 numbered scene beats that will form the chapter
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- KEY BEATS: 3-5 numbered scene beats that will form the chapter
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- CLOSING HOOK: Exact last image or line that makes readers continue
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- CLOSING HOOK: Exact last image or line that makes readers continue
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- Reminders about continuity, prose style, and target length
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- Reminders about continuity, prose style, and target length
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Also note any Active obligations, Open loops, or Known secrets from [character-state]
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Also note any Active obligations, Open loops, or Known secrets from [character-state]
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that should be honored or advanced in this chapter.
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that should be honored or advanced in this chapter.
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Check RAG for [world-state] — current NPC attitudes and faction memory.
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Check RAG for [world-state] -- current NPC attitudes and faction memory.
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If present, record as "LIVE WORLD STATE:". NPCs listed there behave per their attitude.
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If present, record as "LIVE WORLD STATE:". NPCs listed there behave per their attitude.
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Stop here. Output ONLY the draft prompt. Do NOT write chapter prose yet.
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Stop here. Output ONLY the draft prompt. Do NOT write chapter prose yet.
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@@ -124,31 +124,31 @@ steps:
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- type: think
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- type: think
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model: power
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model: power
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hint: |
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hint: |
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PASS 1 — WRITE THE DRAFT
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PASS 1 -- WRITE THE DRAFT
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Use the draft prompt below as your exact writing brief:
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Use the draft prompt below as your exact writing brief:
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{steps[0].text}
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{steps[0].text}
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Requirements:
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Requirements:
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- Start with the FIRST LINE you planned — make it continue naturally from the previous chapter
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- Start with the FIRST LINE you planned -- make it continue naturally from the previous chapter
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- If the draft prompt contains a line starting with "LOCKED PREVIOUS CHAPTER HOOK:",
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- If the draft prompt contains a line starting with "LOCKED PREVIOUS CHAPTER HOOK:",
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your FIRST LINE MUST directly resolve that hook
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your FIRST LINE MUST directly resolve that hook
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- If the draft prompt contains "AUTHOR'S INTENT:", treat it as a binding directive
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- If the draft prompt contains "AUTHOR'S INTENT:", treat it as a binding directive
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- Follow the KEY BEATS in order, but write with full scene depth
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- Follow the KEY BEATS in order, but write with full scene depth
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- All character names must be consistent with the bible/outline
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- All character names must be consistent with the bible/outline
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- Every dialogue exchange must be tight and voice-distinct
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- Every dialogue exchange must be tight and voice-distinct
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- Show, don't tell — externalize emotion through action, detail, and dialogue
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- Show, don't tell -- externalize emotion through action, detail, and dialogue
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- Every scene beat moves the story forward OR reveals character
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- Every scene beat moves the story forward OR reveals character
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- End with the CLOSING HOOK you planned
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- End with the CLOSING HOOK you planned
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- Match the prose style guide: {prose_style}
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- Match the prose style guide: {prose_style}
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- Target length: {chapter_target_words} words — write the FULL chapter, not a summary
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- Target length: {chapter_target_words} words -- write the FULL chapter, not a summary
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- ⚠️ DO NOT stop early. If under {chapter_target_words} words, continue with interiority,
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- ?? DO NOT stop early. If under {chapter_target_words} words, continue with interiority,
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sensory detail, extended dialogue beats, and transitions until hitting the target.
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sensory detail, extended dialogue beats, and transitions until hitting the target.
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VOICE ANTI-PATTERNS — FORBIDDEN ON EVERY PAGE:
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VOICE ANTI-PATTERNS -- FORBIDDEN ON EVERY PAGE:
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- Do NOT open with the "didn't just X; it Y" construction. Use varied openers.
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- Do NOT open with the "didn't just X; it Y" construction. Use varied openers.
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- Thematic contrast appears max ONCE per scene as metaphor — not every paragraph.
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- Thematic contrast appears max ONCE per scene as metaphor -- not every paragraph.
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- Do NOT label an emotion already shown through action or dialogue.
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- Do NOT label an emotion already shown through action or dialogue.
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- Do NOT count or reference chapter numbers in the prose. "Five chapters of..." is an AI fingerprint.
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- Do NOT count or reference chapter numbers in the prose. "Five chapters of..." is an AI fingerprint.
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- Each character must have at least ONE verbal imperfection per scene they appear in.
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- Each character must have at least ONE verbal imperfection per scene they appear in.
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@@ -161,24 +161,24 @@ steps:
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- type: think
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- type: think
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hint: |
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hint: |
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PASS 3 — CHARACTER + WORLD STATE EXTRACTION
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PASS 3 -- CHARACTER + WORLD STATE EXTRACTION
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You have just completed the chapter draft. Extract structured state for continuity tracking.
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You have just completed the chapter draft. Extract structured state for continuity tracking.
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Write in compact format — this content is stored as a RAG asset read by the NEXT chapter.
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Write in compact format -- this content is stored as a RAG asset read by the NEXT chapter.
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Every character who appeared must have an entry.
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Every character who appeared must have an entry.
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OUTPUT FORMAT — write this EXACTLY, filling in real values:
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OUTPUT FORMAT -- write this EXACTLY, filling in real values:
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# Character State: {chapter_ref}
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# Character State: {chapter_ref}
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## [Character Name]
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## [Character Name]
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Location: [specific location — building, floor, city — no vague "nearby"]
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Location: [specific location -- building, floor, city -- no vague "nearby"]
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Physical: [injuries, fatigue, notable physical state, or "no injuries"]
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Physical: [injuries, fatigue, notable physical state, or "no injuries"]
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Emotional: [dominant emotion at chapter end; what they carry into next chapter]
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Emotional: [dominant emotion at chapter end; what they carry into next chapter]
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Active obligations: [debts/promises owed — format: "owes [person] [what] (Ch[N]) — UNPAID/PAID"]
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Active obligations: [debts/promises owed -- format: "owes [person] [what] (Ch[N]) -- UNPAID/PAID"]
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Open loops: [unresolved conflicts — format: "[parties] [issue] (Ch[N]) — UNRESOLVED/RESOLVED"]
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Open loops: [unresolved conflicts -- format: "[parties] [issue] (Ch[N]) -- UNRESOLVED/RESOLVED"]
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Known secrets: [info this character has that others don't — "knows [what] — [who does NOT know]"]
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Known secrets: [info this character has that others don't -- "knows [what] -- [who does NOT know]"]
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Arc: [XX%] — [one sentence: what permanently changed, or "no change"]
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Arc: [XX%] -- [one sentence: what permanently changed, or "no change"]
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Permanent: [YES if something permanently changed (death, power gained/lost, relationship changed); NO otherwise]
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Permanent: [YES if something permanently changed (death, power gained/lost, relationship changed); NO otherwise]
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(Repeat for EVERY named character who appeared in this chapter)
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(Repeat for EVERY named character who appeared in this chapter)
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@@ -186,16 +186,16 @@ steps:
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# World State: {chapter_ref}
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# World State: {chapter_ref}
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## NPC Memory
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## NPC Memory
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- [NPC Name] ([faction/location]): [ATTITUDE] — [what happened] — [behavioral consequence]
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- [NPC Name] ([faction/location]): [ATTITUDE] -- [what happened] -- [behavioral consequence]
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## Faction Attitudes
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## Faction Attitudes
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- [Faction name]: [current attitude toward protagonists] — [reason]
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- [Faction name]: [current attitude toward protagonists] -- [reason]
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## Active World Events
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## Active World Events
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- [Event]: [status and expected timeline]
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- [Event]: [status and expected timeline]
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CRITICAL: Keep total output under 3500 characters. Be precise and specific.
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CRITICAL: Keep total output under 3500 characters. Be precise and specific.
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Do NOT write prose — only the structured data above.
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Do NOT write prose -- only the structured data above.
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- type: rag_write
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- type: rag_write
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asset_id: "character-state"
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asset_id: "character-state"
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