Sprint 56h: evolving character sheets + reliable injection
- Split project.rag.md into 6 focused RAG files (voice-signatures, magic-system, story-premise, factions, character-state, world-state) - book_chapter.yml: PASS 0 STEP 5 replaced with live RAG character/world state check + location continuity validation; PASS 3 added for character+world state extraction after each chapter (rag_write -> character-state RAG + deliverable snapshot) - chapter_polish.yml: PASS state extraction after final document (full-mode canonical state) - book_outline.yml: added Factions section template with NPC memory model - NEW character_update.yml: permanent arc change template (updates static char profile) - chapter_review.yml: Sprint 56g voice authenticity fixes (fire/ice -> Body/Mind duality) Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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name: book_outline
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name: book_outline
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description: "Boardroom debate to lock the book concept, produce a character bible (for fiction) + full chapter outline, then spawn chapter writing tasks."
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debug: true
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system: agent_prompt
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@@ -116,10 +116,48 @@ steps:
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- [Powers, systems, constraints — be precise]
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- [What limits them? What are the costs?]
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## Voice Signatures
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(REQUIRED for fiction — this section is injected into every chapter to enforce consistent character voice.
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Think carefully: these are NON-NEGOTIABLE identifiers the polisher will enforce.)
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### [Protagonist name] — Voice Signature
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- Curse/stress expression scale: "[mild phrase]" = minor irritation | "[mid phrase]" = upset | "[strong phrase]" = furious
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- Verbal tic or sarcasm tell: [e.g., "says 'obviously' when meaning the opposite"]
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- Speech pattern when excited: [e.g., "interrupts own sentences mid-thought"]
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- What they REACH FOR in descriptions: [e.g., "tactile/kinesthetic — touches things to understand them"]
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- What they NEVER say or do in dialogue: [e.g., "never apologizes directly — fixes things instead"]
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- Sentence pattern: [e.g., "short declaratives when focused; long run-ons when arguing"]
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### [Love interest name] — Voice Signature
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- Formality scale (INVERSELY maps to severity): "[mild formal phrase]" = small problem | "[very formal/archaic phrase]" = disaster
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- What they NEVER say: [e.g., "never says 'I think' — says 'the evidence suggests' or 'it is probable that'"]
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- Superlative rule: [e.g., "never uses superlatives except for things that matter deeply — when they do, it stops the room"]
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- Sentence completeness tell: [e.g., "always grammatically complete — EXCEPT when flustered by protagonist, then fragments"]
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- Speech pattern: [e.g., "precise, no wasted words; anger shows through subject choice and word order, not volume"]
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═══════════════════════════════════════════════
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PART 2: CHAPTER OUTLINE (all projects)
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═══════════════════════════════════════════════
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## Factions
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(REQUIRED for fantasy/speculative — define named factions so NPCs have memory chapter-to-chapter.
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These entries are compiled into factions.rag.md and injected into each chapter's world state.)
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### [Faction Name]
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- Home location: [specific -- city, building, region, planet -- not vague]
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- Leader: [name and title]
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- Key NPCs: [name (role/function at this location), name (role), ...]
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- Initial attitude toward protagonist: [ALLIED / NEUTRAL / WATCHFUL / HOSTILE] -- [one sentence reason]
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- Initial attitude toward love interest: [same]
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- What they want: [one sentence faction goal]
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- What would make them hostile: [threshold / trigger]
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- What would make them allied: [threshold / trigger]
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(Repeat for every faction in the story -- at minimum: protagonist's school/home,
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antagonist's faction, any neutral third party with named NPCs)
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---
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# [Book Title]
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## Concept Summary
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- Hook: one sentence that sells the book
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