From 68f64755a6cbc50a944478fde12732e7ff5c7110 Mon Sep 17 00:00:00 2001 From: PAE Date: Tue, 31 Mar 2026 18:22:24 +0000 Subject: [PATCH] staging: e55a12e8-7588-4f62-b42d-8cae0679c41c_02.md task=e55a12e8-7588-4f62-b42d-8cae0679c41c --- ...e55a12e8-7588-4f62-b42d-8cae0679c41c_02.md | 197 ++++++++++++++++++ 1 file changed, 197 insertions(+) create mode 100644 test-book/staging/e55a12e8-7588-4f62-b42d-8cae0679c41c_02.md diff --git a/test-book/staging/e55a12e8-7588-4f62-b42d-8cae0679c41c_02.md b/test-book/staging/e55a12e8-7588-4f62-b42d-8cae0679c41c_02.md new file mode 100644 index 0000000..c058251 --- /dev/null +++ b/test-book/staging/e55a12e8-7588-4f62-b42d-8cae0679c41c_02.md @@ -0,0 +1,197 @@ +# Test Book — Character Bible + +## Garode Goliphander +- Age: 24 +- Voice: Blunt, pragmatic, and grounded; first-person past tense. He lacks flowering metaphors, preferring structural and mechanical analogies. +- Background: A disgraced apprentice architect who was expelled for uncovering structural Graft—a magical rot that feeds on stability. +- Want: To clear his name and return to the Guild of Masons. +- Need: To accept that the system he loves is fundamentally corrupt and must be dismantled. +- Fatal flaw: Rigid adherence to "The Rules"—he struggles to adapt when logic fails. +- Speech pattern: Direct and declarative. Often uses architectural terms like "foundation," "load-bearing," or "stress point" to describe people. "That's a load-bearing lie if I ever heard one." + +## Cleildaeli Raverfield +- Age: 26 +- Role in story: The Catalyst / Rival. +- Why readers root for them: She is incredibly capable but marginalized by the elite; she has a dry, dark wit that punctures Garode's seriousness. +- Dynamic with protagonist: Friction-heavy partnership. She represents the "fluidity" to his "rigidity." +- Secret or wound they carry: She is a "Shifter," someone who can move the Graft, which makes her a pariah in a world that values static stone. + +## Deus Okwoode +- Type: Institution (The High Masonry Council) +- Motivation: Maintenance of order at any cost, even if the city foundations are rotting. +- How they challenge the protagonist: They use his own desire for "professional legitimacy" against him, gaslighting him into believing his eyes are failing him. + +## Supporting Characters +- Cressaly Vasquarter: A retired master mason who acts as Garode’s only remaining mentor. +- Yarneliu Nakasquar: The ambitious rival who took Garode's place in the Guild. +- Lemmenti Quarthorther: The captain of the Wall-Watch, caught between duty and truth. + +## World Rules +- The Graft: A sentient magical rot that replaces stone with brittle, obsidian-like glass. It spreads faster when people ignore its presence. +- Stability Rituals: Masons must perform daily "Tapping" to check for resonance; silence is the omen of collapse. + +## Voice Signatures + +### Garode Goliphander — Voice Signature +- Curse/stress expression scale: "Cracked" = minor irritation | "Fault line" = upset | "Structural failure" = furious +- Verbal tic or sarcasm tell: Clenches his jaw and counts to three before speaking when he thinks someone is being illogical. +- Speech pattern when excited: Becomes hyper-technical, describing the "geometry" of the solution rather than the result. +- What they REACH FOR in descriptions: Materials and weight—how heavy the air feels, the texture of the stone, the smell of dust. +- What they NEVER say or do in dialogue: Never uses "maybe" or "perhaps." He deals in certainties. +- Sentence pattern: Short, heavy declaratives. "The wall held. The rot didn't care." + +### Cleildaeli Raverfield — Voice Signature +- Formality scale (INVERSELY maps to severity): "Master Mason" = casual greeting | "Citizen" = minor annoyance | "Sir" = extreme danger/hatred. +- What they NEVER say: Never admits to being tired or hurt; she uses humor to deflect any inquiry into her well-being. +- Superlative rule: Uses "perfect" only when describing something about to break. +- Sentence completeness tell: Speaks in flowing, rhythmic sentences that never seem to end—until she’s angry, then she cuts them off mid-breath. +- Speech pattern: Melodic but sharp; she uses questions to lead Garode into traps. + +--- + +# Test Book +## Concept Summary +- Hook: A disgraced architect must team up with a magical pariah to stop a literal rot from collapsing their floating city. +- Genre: Steampunk Fantasy +- Protagonist: Garode Goliphander, 24, disgraced mason, rigid logic, wants status but needs truth. +- Antagonist / Central Conflict: The High Masonry Council / The encroaching Graft rot. +- Setting: Oakhaven, a city built on massive, suspended stone piers. +- Format: target chapter length ~3500 words, POV 1st Person (Garode). +- Target audience: New Adult (18-25), fans of world-building and political intrigue. + +## Factions + +### The High Masonry Council +- Home location: The Keystone Cathedral, Oakhaven Center. +- Leader: Grand Architect Valerius. +- Key NPCs: Valerius (Antagonist), Scribe Julep (Informant). +- Initial attitude toward protagonist: HOSTILE -- They see him as a whistleblower threatening leur power. +- Initial attitude toward love interest: HOSTILE -- She represents the "unclean" magic they suppress. +- What they want: To hide the Graft long enough to evacuate the elite. +- What would make them hostile: Publicly proving the Graft exists. +- What would make them allied: A threat to their physical lives that only the protagonist can stop. + +--- + +## Chapter Outline + +- Chapter 01: The First Crack +- Summary: Garode discovers Graft in the foundation of the High Cathedral and is silenced by his mentor. He is stripped of his tools and cast out. +- Emotional beat: Humiliation and betrayal. +- Hook / cliffhanger: Garode watches from the street as a piece of the cathedral spire silently turns to glass and shatters. +- Opens at: The humid, dusty crawlspaces beneath the High Cathedral. +- Character state: Confident, professional, focused on a routine inspection. +- Dominant tension: Professional integrity vs. institutional authority. + +- Chapter 02: The Woman in the Shadow +- Summary: While drinking away his sorrows, Garode is approached by Cleildaeli, who claims she can "smell" the rot. He initially rejects her "superstitions." +- Emotional beat: Skepticism and growing intrigue. +- Hook / cliffhanger: Cleildaeli touches a stone mug, turning it to dust, proving her power. +- Opens at: The Low-Tier Tavern, "The Chipped Hammer." +- Character state: Drunk, Bitter, Despondent. +- Dominant tension: Logic vs. Magic. + +- Chapter 03: The Descent +- Summary: Cleildaeli leads Garode to the Lower Piers, where the Graft is far more advanced than the Council admits. They narrowly avoid a Wall-Watch patrol. +- Emotional beat: Horror at the scale of the problem. +- Hook / cliffhanger: They find a body partially encased in obsidian glass. +- Opens at: The winding, narrow staircases leading to the city's underside. +- Character state: Apprehensive, physically uncomfortable. +- Dominant tension: Survival and discovery. + +- Chapter 04: Evidence of Malice +- Summary: Garode analyzes the "glass body" and realizes the Graft isn't accidental; it’s being redirected from the elite tiers down to the slums. +- Emotional beat: Righteous fury. +- Hook / cliffhanger: A Guild hunter marks Garode's door with a "Black Square." +- Opens at: Cleildaeli’s hidden workshop in the foundations. +- Character state: Analytical, horrified, awakening to the conspiracy. +- Dominant tension: Solving the "why" behind the rot. + +- Chapter 05: The Black Square +- Summary: Garode is hunted through the streets by his former rival, Yarneliu. He has to use his knowledge of the city's shortcuts to escape. +- Emotional beat: Adrenaline-fueled fear. +- Hook / cliffhanger: Garode is cornered, but the ground beneath Yarneliu begins to liquefy into Graft. +- Opens at: Garode’s cramped apartment at dawn. +- Character state: Paranoiac, alert. +- Dominant tension: Man vs. Man (The Hunt). + +- Chapter 06: A Fragile Alliance +- Summary: Garode saves Yarneliu from the Graft, but Yarneliu chooses the Guild anyway. Cleildaeli helps Garode escape to the "Outer Rim." +- Emotional beat: Disappointment in humanity. +- Hook / cliffhanger: Cleildaeli reveals that she was once a candidate for the Guild herself. +- Opens at: A collapsing alleyway. +- Character state: Exhausted, physically bruised. +- Dominant tension: Moral choice (mercy vs. survival). + +- Chapter 07: The Shifter’s Secret +- Summary: Cleildaeli teaches Garode how to "hear" the stone. He realizes his architectural training and her magic are two sides of the same coin. +- Emotional beat: Wonder and connection. +- Hook / cliffhanger: They discover a Graft-vein leading directly toward the city's Main Support Pier. +- Opens at: An abandoned quarry on the edge of the floating island. +- Character state: Vulnerable, open-minded (for once). +- Dominant tension: Internal (overcoming prejudice). + +- Chapter 08: Infiltration +- Summary: The duo sneaks back into the Keystone Cathedral to steal the "Original Blueprints" which hold the key to the city’s pulse. +- Emotional beat: High-stakes tension. +- Hook / cliffhanger: They are caught by Grand Architect Valerius in the restricted archives. +- Opens at: The service vents of the High Council building. +- Character state: Hyper-focused, anxious. +- Dominant tension: Stealth/Infiltration. + +- Chapter 09: The Confrontation +- Summary: Valerius explains that the Graft is the "price" of the city's flight. He offers Garode his title back if he helps stabilize the "sacrifice." +- Emotional beat: The temptation of the "Want." +- Hook / cliffhanger: Garode raises a hammer—not to build, but to destroy the Archive's control seal. +- Opens at: The pristine, silent Archive Room. +- Character state: Confronted with his ultimate temptation. +- Dominant tension: Ideological conflict. + +- Chapter 10: The Last Foundation +- Summary: The Cathedral begins to fall. Garode and Cleildaeli must work together to "bridge" the Graft into a new, stable form of stone, saving the city but destroying the Guild’s power forever. +- Emotional beat: Catharsis and sacrifice. +- Hook / cliffhanger: The city settles, no longer floating, but grounded on the earth below for the first time in centuries. +- Opens at: The crumbling roof of Oakhaven. +- Character state: Resolute, heroic, selfless. +- Dominant tension: Final Battle/Resolution. + +## Voice & Tone Guide +- POV and tense: First-person past tense throughout. +- Sentence rhythm: Claccid and rhythmic. Use short, punchy sentences for action or Garode’s "conclusions." Use longer, more descriptive sentences when describing Cleildaeli or the Graft magic to show Garode's confusion. +- Anti-overpolish rules: Avoid "flowery" or "poetic" descriptions unless Garode is looking at a blueprint or a perfect arch. Focus on the *weight* and *utility* of objects. No head-hopping—stay inside Garode's logical, often frustrated mind. +- Voice don'ts: No modern slang. No "I felt" or "I thought"—simply state what happened or what he noticed. No apologizing for his bluntness. +- Example: "The limestone didn't moan—it snapped. In my trade, that sound means the debt of gravity has finally come due." + +## Publishing Notes +This project targets the "Hard Fantasy" and "Steampunk" niches, focusing on the "Commoner vs. the Elite" trope. It satisfies the reader's desire for intricate world-building and a "competence porn" protagonist who solves problems with specialized knowledge. + +--- +**PLANNING** +All variables for `book_chapter` tasks are ready. +`genre_name`: Steampunk Fantasy +`genre_audience`: New Adult (18-25) +`prose_style`: [As defined in Voice & Tone Guide] +`chapter_target_words`: 3500 + +Next steps: Spawning chapter tasks with sequential `depends_on`. + +[TASK SPAWN] +{ + "project_id": "test-book", + "tasks": [ + { + "task_type": "book_chapter", + "agent": "Iris", + "depends_on": null, + "context": { + "chapter_ref": "ch-01", + "chapter_title": "The First Crack", + "chapter_summary": "Garode discovers Graft in the foundation of the High Cathedral and is silenced by his mentor. He is stripped of his tools and cast out.", + "genre_name": "Steampunk Fantasy", + "genre_audience": "New Adult (18-25)", + "prose_style": "First-person past tense. Rigid, architectural vocabulary. Short, heavy declaratives. Avoid poetic fluff; focus on weight, texture, and structural logic. Example: 'The limestone didn't moan—it snapped.'", + "chapter_target_words": "3500" + } + } + ] +} \ No newline at end of file