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test-book/staging/e55a12e8-7588-4f62-b42d-8cae0679c41c_02.md
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# Test Book — Character Bible
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## Garode Goliphander
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- Age: 24
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- Voice: Blunt, pragmatic, and grounded; first-person past tense. He lacks flowering metaphors, preferring structural and mechanical analogies.
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- Background: A disgraced apprentice architect who was expelled for uncovering structural Graft—a magical rot that feeds on stability.
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- Want: To clear his name and return to the Guild of Masons.
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- Need: To accept that the system he loves is fundamentally corrupt and must be dismantled.
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- Fatal flaw: Rigid adherence to "The Rules"—he struggles to adapt when logic fails.
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- Speech pattern: Direct and declarative. Often uses architectural terms like "foundation," "load-bearing," or "stress point" to describe people. "That's a load-bearing lie if I ever heard one."
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## Cleildaeli Raverfield
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- Age: 26
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- Role in story: The Catalyst / Rival.
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- Why readers root for them: She is incredibly capable but marginalized by the elite; she has a dry, dark wit that punctures Garode's seriousness.
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- Dynamic with protagonist: Friction-heavy partnership. She represents the "fluidity" to his "rigidity."
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- Secret or wound they carry: She is a "Shifter," someone who can move the Graft, which makes her a pariah in a world that values static stone.
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## Deus Okwoode
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- Type: Institution (The High Masonry Council)
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- Motivation: Maintenance of order at any cost, even if the city foundations are rotting.
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- How they challenge the protagonist: They use his own desire for "professional legitimacy" against him, gaslighting him into believing his eyes are failing him.
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## Supporting Characters
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- Cressaly Vasquarter: A retired master mason who acts as Garode’s only remaining mentor.
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- Yarneliu Nakasquar: The ambitious rival who took Garode's place in the Guild.
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- Lemmenti Quarthorther: The captain of the Wall-Watch, caught between duty and truth.
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## World Rules
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- The Graft: A sentient magical rot that replaces stone with brittle, obsidian-like glass. It spreads faster when people ignore its presence.
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- Stability Rituals: Masons must perform daily "Tapping" to check for resonance; silence is the omen of collapse.
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## Voice Signatures
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### Garode Goliphander — Voice Signature
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- Curse/stress expression scale: "Cracked" = minor irritation | "Fault line" = upset | "Structural failure" = furious
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- Verbal tic or sarcasm tell: Clenches his jaw and counts to three before speaking when he thinks someone is being illogical.
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- Speech pattern when excited: Becomes hyper-technical, describing the "geometry" of the solution rather than the result.
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- What they REACH FOR in descriptions: Materials and weight—how heavy the air feels, the texture of the stone, the smell of dust.
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- What they NEVER say or do in dialogue: Never uses "maybe" or "perhaps." He deals in certainties.
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- Sentence pattern: Short, heavy declaratives. "The wall held. The rot didn't care."
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### Cleildaeli Raverfield — Voice Signature
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- Formality scale (INVERSELY maps to severity): "Master Mason" = casual greeting | "Citizen" = minor annoyance | "Sir" = extreme danger/hatred.
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- What they NEVER say: Never admits to being tired or hurt; she uses humor to deflect any inquiry into her well-being.
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- Superlative rule: Uses "perfect" only when describing something about to break.
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- Sentence completeness tell: Speaks in flowing, rhythmic sentences that never seem to end—until she’s angry, then she cuts them off mid-breath.
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- Speech pattern: Melodic but sharp; she uses questions to lead Garode into traps.
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---
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# Test Book
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## Concept Summary
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- Hook: A disgraced architect must team up with a magical pariah to stop a literal rot from collapsing their floating city.
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- Genre: Steampunk Fantasy
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- Protagonist: Garode Goliphander, 24, disgraced mason, rigid logic, wants status but needs truth.
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- Antagonist / Central Conflict: The High Masonry Council / The encroaching Graft rot.
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- Setting: Oakhaven, a city built on massive, suspended stone piers.
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- Format: target chapter length ~3500 words, POV 1st Person (Garode).
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- Target audience: New Adult (18-25), fans of world-building and political intrigue.
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## Factions
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### The High Masonry Council
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- Home location: The Keystone Cathedral, Oakhaven Center.
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- Leader: Grand Architect Valerius.
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- Key NPCs: Valerius (Antagonist), Scribe Julep (Informant).
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- Initial attitude toward protagonist: HOSTILE -- They see him as a whistleblower threatening leur power.
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- Initial attitude toward love interest: HOSTILE -- She represents the "unclean" magic they suppress.
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- What they want: To hide the Graft long enough to evacuate the elite.
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- What would make them hostile: Publicly proving the Graft exists.
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- What would make them allied: A threat to their physical lives that only the protagonist can stop.
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---
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## Chapter Outline
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- Chapter 01: The First Crack
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- Summary: Garode discovers Graft in the foundation of the High Cathedral and is silenced by his mentor. He is stripped of his tools and cast out.
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- Emotional beat: Humiliation and betrayal.
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- Hook / cliffhanger: Garode watches from the street as a piece of the cathedral spire silently turns to glass and shatters.
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- Opens at: The humid, dusty crawlspaces beneath the High Cathedral.
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- Character state: Confident, professional, focused on a routine inspection.
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- Dominant tension: Professional integrity vs. institutional authority.
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- Chapter 02: The Woman in the Shadow
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- Summary: While drinking away his sorrows, Garode is approached by Cleildaeli, who claims she can "smell" the rot. He initially rejects her "superstitions."
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- Emotional beat: Skepticism and growing intrigue.
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- Hook / cliffhanger: Cleildaeli touches a stone mug, turning it to dust, proving her power.
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- Opens at: The Low-Tier Tavern, "The Chipped Hammer."
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- Character state: Drunk, Bitter, Despondent.
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- Dominant tension: Logic vs. Magic.
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- Chapter 03: The Descent
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- Summary: Cleildaeli leads Garode to the Lower Piers, where the Graft is far more advanced than the Council admits. They narrowly avoid a Wall-Watch patrol.
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- Emotional beat: Horror at the scale of the problem.
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- Hook / cliffhanger: They find a body partially encased in obsidian glass.
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- Opens at: The winding, narrow staircases leading to the city's underside.
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- Character state: Apprehensive, physically uncomfortable.
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- Dominant tension: Survival and discovery.
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- Chapter 04: Evidence of Malice
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- Summary: Garode analyzes the "glass body" and realizes the Graft isn't accidental; it’s being redirected from the elite tiers down to the slums.
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- Emotional beat: Righteous fury.
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- Hook / cliffhanger: A Guild hunter marks Garode's door with a "Black Square."
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- Opens at: Cleildaeli’s hidden workshop in the foundations.
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- Character state: Analytical, horrified, awakening to the conspiracy.
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- Dominant tension: Solving the "why" behind the rot.
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- Chapter 05: The Black Square
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- Summary: Garode is hunted through the streets by his former rival, Yarneliu. He has to use his knowledge of the city's shortcuts to escape.
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- Emotional beat: Adrenaline-fueled fear.
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- Hook / cliffhanger: Garode is cornered, but the ground beneath Yarneliu begins to liquefy into Graft.
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- Opens at: Garode’s cramped apartment at dawn.
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- Character state: Paranoiac, alert.
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- Dominant tension: Man vs. Man (The Hunt).
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- Chapter 06: A Fragile Alliance
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- Summary: Garode saves Yarneliu from the Graft, but Yarneliu chooses the Guild anyway. Cleildaeli helps Garode escape to the "Outer Rim."
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- Emotional beat: Disappointment in humanity.
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- Hook / cliffhanger: Cleildaeli reveals that she was once a candidate for the Guild herself.
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- Opens at: A collapsing alleyway.
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- Character state: Exhausted, physically bruised.
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- Dominant tension: Moral choice (mercy vs. survival).
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- Chapter 07: The Shifter’s Secret
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- Summary: Cleildaeli teaches Garode how to "hear" the stone. He realizes his architectural training and her magic are two sides of the same coin.
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- Emotional beat: Wonder and connection.
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- Hook / cliffhanger: They discover a Graft-vein leading directly toward the city's Main Support Pier.
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- Opens at: An abandoned quarry on the edge of the floating island.
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- Character state: Vulnerable, open-minded (for once).
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- Dominant tension: Internal (overcoming prejudice).
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- Chapter 08: Infiltration
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- Summary: The duo sneaks back into the Keystone Cathedral to steal the "Original Blueprints" which hold the key to the city’s pulse.
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- Emotional beat: High-stakes tension.
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- Hook / cliffhanger: They are caught by Grand Architect Valerius in the restricted archives.
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- Opens at: The service vents of the High Council building.
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- Character state: Hyper-focused, anxious.
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- Dominant tension: Stealth/Infiltration.
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- Chapter 09: The Confrontation
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- Summary: Valerius explains that the Graft is the "price" of the city's flight. He offers Garode his title back if he helps stabilize the "sacrifice."
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- Emotional beat: The temptation of the "Want."
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- Hook / cliffhanger: Garode raises a hammer—not to build, but to destroy the Archive's control seal.
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- Opens at: The pristine, silent Archive Room.
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- Character state: Confronted with his ultimate temptation.
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- Dominant tension: Ideological conflict.
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- Chapter 10: The Last Foundation
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- Summary: The Cathedral begins to fall. Garode and Cleildaeli must work together to "bridge" the Graft into a new, stable form of stone, saving the city but destroying the Guild’s power forever.
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- Emotional beat: Catharsis and sacrifice.
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- Hook / cliffhanger: The city settles, no longer floating, but grounded on the earth below for the first time in centuries.
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- Opens at: The crumbling roof of Oakhaven.
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- Character state: Resolute, heroic, selfless.
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- Dominant tension: Final Battle/Resolution.
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## Voice & Tone Guide
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- POV and tense: First-person past tense throughout.
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- Sentence rhythm: Claccid and rhythmic. Use short, punchy sentences for action or Garode’s "conclusions." Use longer, more descriptive sentences when describing Cleildaeli or the Graft magic to show Garode's confusion.
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- Anti-overpolish rules: Avoid "flowery" or "poetic" descriptions unless Garode is looking at a blueprint or a perfect arch. Focus on the *weight* and *utility* of objects. No head-hopping—stay inside Garode's logical, often frustrated mind.
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- Voice don'ts: No modern slang. No "I felt" or "I thought"—simply state what happened or what he noticed. No apologizing for his bluntness.
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- Example: "The limestone didn't moan—it snapped. In my trade, that sound means the debt of gravity has finally come due."
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## Publishing Notes
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This project targets the "Hard Fantasy" and "Steampunk" niches, focusing on the "Commoner vs. the Elite" trope. It satisfies the reader's desire for intricate world-building and a "competence porn" protagonist who solves problems with specialized knowledge.
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---
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**PLANNING**
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All variables for `book_chapter` tasks are ready.
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`genre_name`: Steampunk Fantasy
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`genre_audience`: New Adult (18-25)
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`prose_style`: [As defined in Voice & Tone Guide]
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`chapter_target_words`: 3500
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Next steps: Spawning chapter tasks with sequential `depends_on`.
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[TASK SPAWN]
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{
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"project_id": "test-book",
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"tasks": [
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{
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"task_type": "book_chapter",
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"agent": "Iris",
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"depends_on": null,
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"context": {
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"chapter_ref": "ch-01",
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"chapter_title": "The First Crack",
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"chapter_summary": "Garode discovers Graft in the foundation of the High Cathedral and is silenced by his mentor. He is stripped of his tools and cast out.",
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"genre_name": "Steampunk Fantasy",
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"genre_audience": "New Adult (18-25)",
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"prose_style": "First-person past tense. Rigid, architectural vocabulary. Short, heavy declaratives. Avoid poetic fluff; focus on weight, texture, and structural logic. Example: 'The limestone didn't moan—it snapped.'",
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"chapter_target_words": "3500"
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}
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}
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]
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}
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