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crimson_leaf_publishing/the-hollow-crown/rag/project.rag.md

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  • YA fantasy chapters begin with a structured 'CHAPTER PLAN' specifying POV, first line, emotional arc, chapter goal, and closing hook.
  • The Hollow Crown project establishes a YA fantasy novel architecture of 10 chapters (~3,500 words each), using first-person past tense POV with per-chapter emotional beats, hooks, and sensory-heavy prose focused on identity erosion.
  • The project establishes that magic in "The Hollow Crown" world is termed "The Resonance," inherited via bloodlines with sensory signatures (e.g., ozone, burnt sugar), and "stealing" it is taboo.
  • Novel production pipelines spawn chapter tasks sequentially with explicit dependencies (e.g., ch-02 depends on ch-01 completion).
  • Magic theft transfers not only power but the victim's personality essence, manifesting as lingering physical changes (e.g., eye color rings) and psychological overwrite, even after attempted expulsion into archive objects.
  • Editorial workflow requires three specialized independent reviews (developmental/structural by Devon, line/prose by Lane, continuity by Cora) with dependencies before Roundtable debate/consensus.
  • Magic system architecture: Inherited bloodline affinities (e.g., House Vane lightning/storm) produce detectable Arcanic signatures (scents, pulses); Nulls suppress via Obsidian-Flint; protagonist's siphon ("Hollow") mechanism transfers not just power but sensory/mental echoes (shared visions/thoughts, physical changes like eye color to violet), eroding identity without artifacts like siphon-stones.